Briefly
A separate desktop build for Terminal Tribe, because a Steam version should feel like its own game rather than a web page in a shell.
Terminal Tribe Steam is the desktop track for Terminal Tribe. It keeps the same shell-game idea, but gives the title screen, campaign navigator, map, codex, and gameplay layout more room.
I am treating this as its own build, not a quick wrapper. There is Electron work, desktop save plumbing, Steam build scripts, bundle checks, and a separate smoke-test path.
The browser game is still the live version. This repo is where I am working out what the game should feel like when it is packaged for a desktop player.
What I built
- The desktop build has title, campaign navigator, gameplay, map, capstone, and codex screens.
- Steam scripts cover the desktop build, packaged output, and a focused smoke check.
- I am keeping it separate from the web card because desktop saves, packaging, and Steam behavior are their own work.
- It is still a draft, but the direction is visible now.
A few notes
- The local package is named terminal-tribe-steam and has Electron/Steam build scripts.
- The desktop polish set is far enough along to show the shape of a Steam build.
- Desktop save work and Steamworks files are present, but not something I would call finished yet.