Desktop · game remaster Desktop draft

Terminal Tribe Steam

A desktop version of Terminal Tribe, with a wider interface and the start of proper Steam packaging.

Briefly

A separate desktop build for Terminal Tribe, because a Steam version should feel like its own game rather than a web page in a shell.

Terminal Tribe Steam is the desktop track for Terminal Tribe. It keeps the same shell-game idea, but gives the title screen, campaign navigator, map, codex, and gameplay layout more room.

I am treating this as its own build, not a quick wrapper. There is Electron work, desktop save plumbing, Steam build scripts, bundle checks, and a separate smoke-test path.

The browser game is still the live version. This repo is where I am working out what the game should feel like when it is packaged for a desktop player.

What I built

  • The desktop build has title, campaign navigator, gameplay, map, capstone, and codex screens.
  • Steam scripts cover the desktop build, packaged output, and a focused smoke check.
  • I am keeping it separate from the web card because desktop saves, packaging, and Steam behavior are their own work.
  • It is still a draft, but the direction is visible now.

A few notes

  • The local package is named terminal-tribe-steam and has Electron/Steam build scripts.
  • The desktop polish set is far enough along to show the shape of a Steam build.
  • Desktop save work and Steamworks files are present, but not something I would call finished yet.