iOS · game iOS slice

Dead Shell iOS

Mobile sister to DeadShell. Drag-trace shell command chains under threat.

  • SwiftUI
  • SpriteKit
  • SwiftData
  • Core Haptics
  • iOS 17+

About

An ASCII-only archive note for a touch-first command-chain experiment until the right media exists.

Dead Shell iOS takes the DeadShell idea and makes it touch-first. Instead of typing a command, you drag through command fragments on the screen and the path you draw becomes the command.

The trick is reading the layout quickly. Commands, flags, symbols, paths, and strings are all mixed together, so a good trace is part recognition and part rhythm.

When you keep missing a kind of token, the game can feed more of that pattern back into later chains. It is meant to sharpen the places where your eye slows down.

Highlights

  • Command chains become spatial puzzles instead of typed prompts.
  • The beat clock gives pressure without making the timing feel random.
  • Adaptive token selection keeps bringing back the pieces you miss.
  • This is also kept as an ASCII-only archive item until it has public gameplay media.

Also worth noting

  • No screenshots are published for this one yet.
  • The page describes the mechanics without exposing unreleased iOS media.
  • The idea is simple enough to understand in ASCII: drag through the tokens, make the command.